using System; using Server; namespace Server.Items { public class ArmsOfTheTemplar : PlateArms { public override int ArtifactRarity{ get{ return 18; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ArmsOfTheTemplar() { Name = " Arms Of The Templar "; Hue = 1150; Attributes.CastSpeed = 1; Attributes.LowerManaCost = 15; Attributes.BonusInt = 15; Attributes.SpellDamage = 15; Attributes.RegenMana = 2; ArmorAttributes.MageArmor = 1; PhysicalBonus = 15; ColdBonus = 20; EnergyBonus = 10; } public ArmsOfTheTemplar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }