using System; using Server; namespace Server.Items { public class FrostHelmet : PlateHelm { public override int LabelNumber{ get{ return 1061096; } } public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public FrostHelmet() { Weight = 15.0; Name = "Frost Helmet"; Hue = 0x4F2; // TODO: Night Sight Attributes.ReflectPhysical = 75; PhysicalBonus = 30; FireBonus = 60; PhysicalBonus = 100; } public FrostHelmet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }// created on 10/20/2003 at 11:42 PM