using System; using Server.Network; using Server.SkillHandlers; namespace Server.Items { [FlipableAttribute( 0x13CA, 0x13CA )] public class HangingLeatherTunic : Item, IRare { [Constructable] public HangingLeatherTunic() : base( 0x13CA ) { Stackable = false; Weight = 10.0; Movable = false; Name = "Leather Tunic"; } public HangingLeatherTunic( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }