//Remade by Dwarf using System; using Server.Items; namespace Server.Items { public class ADwarvesRobe : Robe { public override int ArtifactRarity{ get{return 50; } } public override int PhysicalResistance{ get{ return 10; } } public override int FireResistance{ get{ return 18; } } public override int ColdResistance{ get{ return 18; } } public override int PoisonResistance{ get{ return 18; } } public override int EnergyResistance{ get{ return 18; } } [Constructable] public ADwarvesRobe() : base( 0x2fb9 ) { Name = "A Dwarves Robe"; Hue = 1153; //ItemID = 11217; LootType = LootType.Blessed; Attributes.LowerManaCost = 100 ; Attributes.Luck = 300 ; Attributes.WeaponDamage = 20; Attributes.WeaponSpeed = 20; Attributes.AttackChance = 20; Attributes.DefendChance = 20; Attributes.BonusHits = 30; Attributes.RegenHits = 10; Attributes.BonusStr = 25; Attributes.BonusDex = 5; } public ADwarvesRobe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }