using System; using Server; namespace Server.Items { public class CrazyChest : LeatherChest { public override int ArtifactRarity{ get{ return 23; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public CrazyChest() { Name = "Crazy Chest"; Hue = 1161; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 10; Attributes.AttackChance = 10; Attributes.BonusHits = 10; Attributes.BonusInt = 10; Attributes.BonusStr = 30; Attributes.CastRecovery = 3; Attributes.CastSpeed = 2; Attributes.EnhancePotions = 60; Attributes.LowerManaCost = 30; Attributes.ReflectPhysical = 20; Attributes.RegenHits = 10; Attributes.SpellDamage = 20; Attributes.WeaponSpeed = 40; Attributes.NightSight = 1; } public CrazyChest(Serial serial) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }