using System; using Server; namespace Server.Items { public class EarringsOfTheArcane : GoldEarrings { public override int LabelNumber{ get{ return 1061102; } } // Earrings Of The Arcane public override int ArtifactRarity{ get{ return 11; } } [Constructable] public EarringsOfTheArcane() { Hue = 0x556; Attributes.CastSpeed = 10; Attributes.CastRecovery = 10; Attributes.DefendChance = 15; Attributes.NightSight = 1; } public EarringsOfTheArcane( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x554 ) Hue = 0x556; } } }