using System; using Server.Items; namespace Server.Mobiles { [CorpseName( " corpse of a Fire Wyrm" )] public class FireWyrm : WhiteWyrm { [Constructable] public FireWyrm() : base() { Name = "A Fire Wyrm"; Hue = 1174; //Body = 180; //BaseSoundID = 362; SetStr( 798 ); SetDex( 277 ); SetInt( 261 ); SetHits( 1700 ); SetDamage( 69 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Cold, 0 ); SetDamageType( ResistanceType.Fire, 100 ); SetDamageType( ResistanceType.Energy, 40 ); SetDamageType( ResistanceType.Poison, 0 ); SetResistance( ResistanceType.Physical, 75 ); SetResistance( ResistanceType.Cold, 5 ); SetResistance( ResistanceType.Fire, 120 ); SetResistance( ResistanceType.Energy, 75 ); SetResistance( ResistanceType.Poison, 75 ); Fame = 25000; Karma = -12000; VirtualArmor = 35; PackGold( 1500, 1500 ); } public override bool HasBreath{ get{ return true ; } } public override bool Unprovokable{ get{ return true; } } public FireWyrm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }