//Created by Script Creator using System; using Server; using Server.Items; namespace Server.Items { public class LegsOfAHomelessPerson: BoneLegs { [Constructable] public LegsOfAHomelessPerson() { Weight = 12; Name = "The Legs Of A Homeless Person"; Hue = 1112; Attributes.AttackChance = 14; Attributes.CastRecovery = 1; Attributes.LowerManaCost = 8; Attributes.LowerRegCost = 19; Attributes.Luck = 131; Attributes.NightSight = 1; Attributes.ReflectPhysical = 10; Attributes.WeaponDamage = 13; ArmorAttributes.DurabilityBonus = 22; ArmorAttributes.LowerStatReq = 13; ColdBonus = 7; EnergyBonus = 10; FireBonus = 3; PhysicalBonus = 4; PoisonBonus = 5; } public LegsOfAHomelessPerson( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }