using System; using Server; namespace Server.Items { public class LordOaksWings : Cloak { public override int LabelNumber{ get{ return 1061597; } } // Lord Oaks Wings public override int ArtifactRarity{ get{ return 11; } } [Constructable] public LordOaksWings() { Hue = 1154; Attributes.DefendChance = 85; SkillBonuses.SetValues( 0, SkillName.Chivalry, 25 ); SkillBonuses.SetValues( 0, SkillName.Healing, 25 ); Attributes.NightSight = 1; } public LordOaksWings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }