using System; using Server; namespace Server.Items { public class MagiCollar : PlateGorget { public override int LabelNumber{ get{ return 1061594; } } // Magi Collar public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public MagiCollar() { Hue = 1154; Attributes.BonusInt = 15; Attributes.RegenMana = 15; FireBonus = 55; ColdBonus = 10; EnergyBonus = 15; Attributes.LowerManaCost = 45; ArmorAttributes.MageArmor = 1; } public MagiCollar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x54B ) Hue = 1154; } } }