using System; using Server; namespace Server.Items { public class MinersSturdyPickaxe : BoneGloves { public override int LabelNumber{ get{ return 1061095; } } // Miners Sturdy Pickaxe public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public MinersSturdyPickaxe() { Hue = 1175; ArmorAttributes.MageArmor = 1; Attributes.BonusHits = 20; Attributes.DefendChance = 20; Attributes.BonusStr = 20; PoisonBonus = 10; FireBonus = 10; PhysicalBonus = 10; ColdBonus = 10; EnergyBonus = 10; } public MinersSturdyPickaxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x55A ) Hue = 1175; } } }