using System; using Server.Items; namespace Server.Mobiles { [CorpseName( " corpse of a Water Daemon" )] public class WaterDaemon : Daemon { [Constructable] public WaterDaemon() : base() { Name = "Water Daemon"; Hue = 199; //Body = 9; //BaseSoundID = 357; SetStr( 275 ); SetDex( 175 ); SetInt( 220 ); SetHits( 1265 ); SetDamage( 45 ); SetDamageType( ResistanceType.Physical, 252 ); SetDamageType( ResistanceType.Cold, 100 ); SetDamageType( ResistanceType.Fire, 10 ); SetDamageType( ResistanceType.Energy, 25 ); SetDamageType( ResistanceType.Poison, 25 ); SetResistance( ResistanceType.Physical, 25 ); SetResistance( ResistanceType.Cold, 100 ); SetResistance( ResistanceType.Fire, 10 ); SetResistance( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Poison, 25 ); Fame = 0; Karma = -2000; VirtualArmor = 45; Tamable = true; ControlSlots = 1; MinTameSkill = 112.0; PackGold( 1250,3000 ); } public override bool AutoDispel{ get{ return true; } } public WaterDaemon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }