using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xf4b, 0xf4c )] public class AncientAxeOfTheYewRanger : BaseAxe { public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } } public override int AosStrengthReq{ get{ return 95; } } public override int AosMinDamage{ get{ return 35; } } public override int AosMaxDamage{ get{ return 40; } } public override int AosSpeed{ get{ return 50; } } public override int DefMaxRange{ get{return 5; } } public override int OldStrengthReq{ get{ return 45; } } public override int OldMinDamage{ get{ return 5; } } public override int OldMaxDamage{ get{ return 35; } } public override int OldSpeed{ get{ return 37; } } [Constructable] public AncientAxeOfTheYewRanger() : base( 0xF4B ) { Hue = 1164; Weight = 8.0; Layer = Layer.TwoHanded; Name = "Ancient Axe Of The Yew Ranger"; Quality = WeaponQuality.Exceptional; Attributes.BonusInt = 20; Attributes.CastRecovery = 15; Attributes.CastSpeed = 15; Attributes.LowerManaCost = 50; Attributes.WeaponDamage = 50; Attributes.SpellDamage = 25; Attributes.SpellChanneling = 1; Attributes.RegenHits = 20; Attributes.DefendChance = 35; Attributes.RegenMana = 10; Attributes.RegenStam = 10; Attributes.AttackChance = 50; WeaponAttributes.HitLeechHits = 55; LootType = LootType.Blessed; } //public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ // phys = 50; // nrgy = 50; // pois = 50; // fire = 50; // cold = 50; //} public AncientAxeOfTheYewRanger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }