using System; using Server; namespace Server.Items { public class BladeOfTheDamned : VikingSword { public override int ArtifactRarity{ get{ return 17; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int AosMinDamage{ get{ return 19; } } public override int AosMaxDamage{ get{ return 26; } } public override int AosSpeed{ get{ return 23; } } public override int OldMinDamage{ get{ return 19; } } public override int OldMaxDamage{ get{ return 26; } } public override int OldSpeed{ get{ return 23; } } [Constructable] public BladeOfTheDamned() { Hue = 0x48D; Name = "Blade Of The Damned"; Layer = Layer.TwoHanded; StrRequirement = 85; Attributes.BonusStr = 20; Attributes.DefendChance = -20; Attributes.WeaponSpeed = -15; Attributes.WeaponDamage = 90; } //public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ //phys = 50; // pois = 0; //fire = 20; //nrgy = 15; //cold = 15; //} public BladeOfTheDamned( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }