using System; using Server; namespace Server.Items { public class BloodOath : ChainChest { public override int ArtifactRarity{ get{ return 20; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public BloodOath() { Name = " Blood Oath "; Hue = 0x494; Attributes.ReflectPhysical = 35; Attributes.RegenHits = 8; Attributes.BonusStr = 25; FireBonus = 20; EnergyBonus = 20; } public BloodOath( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }