// created on 9/9/2003 at 8:40 AM using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13B2, 0x13B1 )] public class CherryBow : BaseRanged { public override int EffectID{ get{ return 0xF42; } } public override Type AmmoType{ get{ return typeof( Arrow ); } } public override Item Ammo{ get{ return new Arrow(); } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } } public override int AosStrengthReq{ get{ return 30; } } public override int AosMinDamage{ get{ return 16; } } public override int AosMaxDamage{ get{ return 18; } } public override int AosSpeed{ get{ return 25; } } public override int OldStrengthReq{ get{ return 20; } } public override int OldMinDamage{ get{ return 9; } } public override int OldMaxDamage{ get{ return 41; } } public override int OldSpeed{ get{ return 20; } } public override int DefMaxRange{ get{ return 10; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } } [Constructable] public CherryBow() : base( 0x13B2 ) { Weight = 4.0; Hue = 0x674;; Name = "Cherry Bow"; Layer = Layer.TwoHanded; DurabilityLevel = WeaponDurabilityLevel.Indestructible; AccuracyLevel = WeaponAccuracyLevel.Exceedingly; //Attributes.BonusDex = 10; //Attributes.WeaponSpeed = 10; Attributes.WeaponDamage = 60; } public CherryBow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } // created on 9/29/2003 at 9:09 PM