using System; using Server.Network; using Server.Items; using Server.Engines.Harvest; namespace Server.Items { [FlipableAttribute( 0x26BA, 0x26C4 )] public class DeathScythe : BasePoleArm { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int AosStrengthReq{ get{ return 45; } } public override int AosMinDamage{ get{ return 15; } } public override int AosMaxDamage{ get{ return 18; } } public override int AosSpeed{ get{ return 32; } } public override int OldStrengthReq{ get{ return 45; } } public override int OldMinDamage{ get{ return 15; } } public override int OldMaxDamage{ get{ return 18; } } public override int OldSpeed{ get{ return 32; } } public override HarvestSystem HarvestSystem{ get{ return null; } } [Constructable] public DeathScythe() : base( 0x26BA ) { Weight = 5.0; Name = "Death Scythe"; Hue = 0x3E9; Attributes.WeaponDamage = 10; Attributes.AttackChance = 10; Attributes.SpellChanneling = 1; WeaponAttributes.UseBestSkill = 1; } public DeathScythe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 15.0 ) Weight = 5.0; } } }