using System; using Server; namespace Server.Items { public class DoomKiss : BladedStaff { public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public DoomKiss() { Name = "Doom Kiss"; Hue = 38; Attributes.AttackChance = 40; //Attributes.WeaponSpeed = 35; Attributes.CastSpeed = 4; Attributes.CastRecovery = 4; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 150; } public DoomKiss( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }// created on 9/30/2003 at 4:32 PM