using System; using Server; namespace Server.Items { public class FrozenHorror : TwoHandedAxe { public override int ArtifactRarity{ get{ return 15; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public FrozenHorror() { Hue = 0x480; Name = "Frozen Horror"; Attributes.SpellChanneling = 1; Attributes.CastSpeed = 2; Attributes.WeaponSpeed = 15; Attributes.WeaponDamage = 65; Attributes.RegenMana = 2; } //public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ // phys = fire = pois = 0; // nrgy = 0; // cold = 100; //} public FrozenHorror( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }