using System; using Server.Network; using Server.Items; namespace Server.Items { public class Holyknightsvirtue : Kryss { public override int ArtifactRarity{ get{ return 69; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.InfectiousStrike; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int AosStrengthReq{ get{ return 45; } } public override int AosMinDamage{ get{ return 25; } } public override int AosMaxDamage{ get{ return 35; } } public override int AosSpeed{ get{ return 45; } } public override int OldStrengthReq{ get{ return 35; } } public override int OldMinDamage{ get{ return 25; } } public override int OldMaxDamage{ get{ return 35; } } public override int DefHitSound{ get{ return 0x236; } } public override int DefMissSound{ get{ return 0x238; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } } [Constructable] public Holyknightsvirtue() { Name = "Holy Knight's Virtue"; Hue = 2910; Weight = 2.0; WeaponAttributes.HitLeechHits = 50; WeaponAttributes.HitLowerDefend = 100; WeaponAttributes.HitLowerAttack = 100; WeaponAttributes.HitLeechStam = 50; Attributes.SpellChanneling = 1; Attributes.AttackChance = 65; Attributes.WeaponDamage = 55; Slayer = SlayerName.Repond; LootType = LootType.Blessed; } public Holyknightsvirtue( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }