using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xF62, 0xF63 )] public class MythrilAncientElvenSpearOfLathalsha : BaseSpear { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int AosStrengthReq{ get{ return 100; } } public override int AosMinDamage{ get{ return 35; } } public override int AosMaxDamage{ get{ return 35; } } public override int AosSpeed{ get{ return 40; } } public override int DefMaxRange{ get{return 3; } } public override int OldStrengthReq{ get{ return 80; } } public override int OldMinDamage{ get{ return 25; } } public override int OldMaxDamage{ get{ return 25; } } public override int OldSpeed{ get{ return 40; } } [Constructable] public MythrilAncientElvenSpearOfLathalsha() : base( 0xF62 ) { Hue = 1260; Weight = 7.0; Layer = Layer.TwoHanded; Name = "Mythril Ancient Elven Spear Of Lathalsha"; Quality = WeaponQuality.Exceptional; Attributes.BonusStr = 20; Attributes.WeaponDamage = 35; Attributes.BonusDex = 20; Attributes.RegenMana = 10; Attributes.RegenStam = 10; Attributes.SpellChanneling = 1; Attributes.RegenHits = 50; StrRequirement = 100; Attributes.AttackChance = 50; Attributes.ReflectPhysical = 25; WeaponAttributes.HitLeechHits = 50; LootType = LootType.Blessed; } // public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ // phys = 50; // nrgy = 50; // pois = 50; // fire = 50; // cold = 50; //} public MythrilAncientElvenSpearOfLathalsha( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }