//Base Monster Template....Made by Gold Draco 13. //Just remove the // before the lines you want to allow on weapon. //Replace the nn with your values. //If you have problems please visit my site at www.81x.com/golddraco13/dragons_of_pern and use email link there. using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a corpse of ChineeseDragon" )] public class ChineeseDragon : BaseCreature { [Constructable] public ChineeseDragon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // AI_ melee or mage. { Name = "ChineeseDragon"; Body = 103; // Find Body types on the Distro mobile you want to use for your monster body. Hue = 1141; BaseSoundID = 417; // Use the sound from any distro script. SetStr( 1000 ); SetDex( 1000 ); SetInt( 1000 ); SetHits( 1000 ); SetDamage( 100, 200 ); SetDamageType( ResistanceType.Physical, 100 ); SetDamageType( ResistanceType.Cold, 100 ); SetDamageType( ResistanceType.Fire, 100 ); SetDamageType( ResistanceType.Energy, 900 ); SetDamageType( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Cold, 100 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 900 ); //SetSkill( SkillName.EvalInt, nn.n, nn.n ); //SetSkill( SkillName.Magery, nn.n, nn.n ); SetSkill( SkillName.MagicResist, 100.0, 100.0 ); SetSkill( SkillName.Tactics, 100.1, 500.1 ); SetSkill( SkillName.Wrestling, 100.1, 500.1 ); SetSkill( SkillName.Anatomy, 100.1, 500.1 ); SetSkill( SkillName.Poisoning, 100.1, 500.1 ); //SetSkill( SkillName.Meditation, nn.n, nn.n ); Fame = 100000; Karma = +100000; VirtualArmor = 300000; Tamable = true; ControlSlots = 3; MinTameSkill = 120.0; //PackGem(ruby); PackGold( 10000000, 20000000 ); //PackItem( nn () ); //PackMagicItems( nn, nn ); //PackSlayer(); //PackScroll( nn, nn ); //PackPotion(); //PackItem( new nn( nn, nn ) ); //PackNecroReg( Utility.Random( nn, nn ) ); } //public override FoodType FavoriteFood{ get{ return FoodType.nn; } } //public override PackInstinct PackInstinct{ get{ return PackInstinct.nn; } } public override bool CanRummageCorpses{ get{ return true; } } public override bool HasBreath{ get{ return true; } } public override bool AutoDispel{ get{ return true; } } //public override bool BardImmune{ get{ return true; } } //public override bool Unprovokable{ get{ return true; } } public override bool Uncalmable{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override bool AlwaysMurderer{ get{ return false; } } //public override int TreasureMapLevel{ get{ return nn; } } public override int Meat{ get{ return 100; } } //public override int Hides{ get{ return nn; } } //public override HideType HideType{ get{ return HideType.nn; } } //public override int Scales{ get{ return nn; } } //public override ScaleType ScaleType{ get{ return ScaleType.nn; } } //public override OppositionGroup OppositionGroup //{ // get{ return OppositionGroup.nn; } //} public ChineeseDragon ( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }