using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a Gold Dragon corpse" )] public class GoldDragon : BaseCreature { [Constructable] public GoldDragon () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a Gold Dragon"; Body = Utility.RandomList( 12, 59 ); BaseSoundID = 362; Hue = 0x8A5; SetStr( 796, 825 ); SetDex( 86, 105 ); SetInt( 436, 475 ); SetHits( 478, 495 ); SetDamage( 16, 22 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Fire, 80 ); SetDamageType( ResistanceType.Cold, 80 ); SetDamageType( ResistanceType.Poison, 80 ); SetDamageType( ResistanceType.Energy, 80 ); SetResistance( ResistanceType.Physical, 45, 80 ); SetResistance( ResistanceType.Fire, 50, 80 ); SetResistance( ResistanceType.Cold, 40, 80 ); SetResistance( ResistanceType.Poison, 20, 80 ); SetResistance( ResistanceType.Energy, 30, 80 ); SetSkill( SkillName.EvalInt, 30.1, 40.0 ); SetSkill( SkillName.Magery, 30.1, 40.0 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.Wrestling, 65.1, 80.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 60; Tamable = true; ControlSlots = 2; MinTameSkill = 94.3; PackReg( 3 ); PackGem( 6 ); PackGold( 10000, 20000 ); PackSlayer(); } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override int TreasureMapLevel{ get{ return 4; } } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 20; } } public override HideType HideType{ get{ return HideType.Horned; } } public override int Scales{ get{ return 5; } } public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Yellow ); } } public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } } public GoldDragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }