using System; using Server.Items; namespace Server.Mobiles { [CorpseName( "a Red Dragon corpse" )] public class RedDragon : BaseCreature { [Constructable] public RedDragon () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a Red Dragon"; Body = 103; BaseSoundID = 362; Hue = 37; SetStr( 796, 825 ); SetDex( 86, 105 ); SetInt( 436, 475 ); SetHits( 478, 495 ); SetDamage( 16, 22 ); SetDamageType( ResistanceType.Physical, 90 ); SetDamageType( ResistanceType.Fire, 90 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 30, 90 ); SetResistance( ResistanceType.Cold, 20, 90 ); SetResistance( ResistanceType.Poison, 90, 100 ); SetResistance( ResistanceType.Energy, 30, 90 ); SetSkill( SkillName.EvalInt, 30.1, 40.0 ); SetSkill( SkillName.Magery, 30.1, 40.0 ); SetSkill( SkillName.Poisoning, 60.1, 80.0 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.Wrestling, 65.1, 80.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 60; PackGold( 10000, 20000 ); PackGem( 1,8 ); PackReg( 5 ); PackSlayer(); } public override bool ReaquireOnMovement{ get{ return true; } } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public override int TreasureMapLevel{ get{ return 4; } } public override int Scales{ get{ return 5; } } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 20; } } public override HideType HideType{ get{ return HideType.Horned; } } public override ScaleType ScaleType{ get{ return ScaleType.Red; } } public override int GetAttackSound() { return 713; } public override int GetAngerSound() { return 718; } public override int GetDeathSound() { return 716; } public override int GetHurtSound() { return 721; } public override int GetIdleSound() { return 725; } public RedDragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }