using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a Winter Wolf corpse" )] public class WinterWolf : BaseCreature { [Constructable] public WinterWolf() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a Winter Wolf"; Body = 23; Hue = 1153; BaseSoundID = 0xE5; SetStr( 102, 150 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 66, 125 ); SetDamage( 11, 17 ); SetDamageType( ResistanceType.Physical, 30 ); SetDamageType( ResistanceType.Cold, 80 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 30, 45 ); Fame = 3400; Karma = -3400; VirtualArmor = 35; Tamable = true; ControlSlots = 1; MinTameSkill = 80.1; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override int BreathFireDamage{ get{ return 0; } } public override int BreathColdDamage{ get{ return 100; } } public override int BreathEffectHue{ get{ return 1153; } } public override int Hides{ get{ return 8; } } public override HideType HideType{ get{ return HideType.Horned; } } public override int Meat{ get{ return 1; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } } public WinterWolf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }