using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xF61, 0xF60 )] public class TheHolySword : BaseSword { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } } public override int AosStrengthReq{ get{ return 35; } } public override int AosMinDamage{ get{ return 15; } } public override int AosMaxDamage{ get{ return 16; } } public override int AosSpeed{ get{ return 30; } } public override int OldStrengthReq{ get{ return 25; } } public override int OldMinDamage{ get{ return 5; } } public override int OldMaxDamage{ get{ return 33; } } public override int OldSpeed{ get{ return 35; } } public override int DefHitSound{ get{ return 0x237; } } public override int DefMissSound{ get{ return 0x23A; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public TheHolySword() : base( 0xF60 ) { Name = "The Holy Sword"; Hue = 0x482; Weight = 7.0; LootType = LootType.Blessed; WeaponAttributes.SelfRepair = 10; Slayer = SlayerName.Silver; Attributes.WeaponDamage = 40; WeaponAttributes.LowerStatReq = 100; WeaponAttributes.UseBestSkill = 1; } public TheHolySword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }