using System; using Server; using Server.Network; using Server.Items; namespace Server.Items { public class AncientDwarvenArms : PlateArms { public override int ArtifactRarity{ get{ return 69; } } public override int InitMinHits{ get{ return 5000; } } public override int InitMaxHits{ get{ return 5000; } } [Constructable] public AncientDwarvenArms() { Name = "Ancient Dwarven Lords Arms"; Hue = 2940; Durability = ArmorDurabilityLevel.Indestructible; ProtectionLevel = ArmorProtectionLevel.Invulnerability; MeditationAllowance = ArmorMeditationAllowance.All; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 5; Attributes.RegenHits = 10; Attributes.RegenStam = 10; Attributes.DefendChance = 10; Attributes.ReflectPhysical = 50; //Attributes.BonusDex = 10; Attributes.BonusStr = 10; LootType = LootType.Blessed; } public AncientDwarvenArms( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }