using System; using Server.Items; using System.Collections; using Server.Spells; namespace Server.Items { [FlipableAttribute( 0x1414, 0x1418 )] public class AncientDwarvenGloves : BaseArmor { public override int ArtifactRarity{ get{ return 69; } } public override int BasePhysicalResistance{ get{ return 25; } } public override int BaseFireResistance{ get{ return 25; } } public override int BaseColdResistance{ get{ return 25; } } public override int BasePoisonResistance{ get{ return 25; } } public override int BaseEnergyResistance{ get{ return 25; } } public override int InitMinHits{ get{ return 1100; } } public override int InitMaxHits{ get{ return 1100; } } public override int AosStrReq{ get{ return 70; } } public override int OldStrReq{ get{ return 30; } } public override int OldDexBonus{ get{ return -2; } } public override int ArmorBase{ get{ return 100; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public AncientDwarvenGloves() : base( 0x2643 ) { Weight = 1.0; Hue= 2940; Name="Ancient Dwarven Lord Gloves"; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 5; Attributes.RegenHits = 10; Attributes.RegenStam = 10; Attributes.DefendChance = 25; Attributes.ReflectPhysical = 50; LootType = LootType.Blessed; } public AncientDwarvenGloves( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 2.0; } } }// created on 10/21/2003 at 11:31 AM