using System; using Server; namespace Server.Items { public class AncientDwarvenLegs : PlateLegs { public override int ArtifactRarity{ get{ return 69; } } public override int BasePhysicalResistance{ get{ return 25; } } public override int BaseFireResistance{ get{ return 25; } } public override int BaseColdResistance{ get{ return 25; } } public override int BasePoisonResistance{ get{ return 25; } } public override int BaseEnergyResistance{ get{ return 25; } } public override int InitMinHits{ get{ return 1100; } } public override int InitMaxHits{ get{ return 1100; } } public override int AosStrReq{ get{ return 45; } } public override int OldStrReq{ get{ return 30; } } public override int OldDexBonus{ get{ return -1; } } public override int ArmorBase{ get{ return 100; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public AncientDwarvenLegs() { Name = " Ancient Dwarven Lords Legs "; Hue = 2940; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 5; Attributes.RegenHits = 10; Attributes.RegenStam = 10; Attributes.DefendChance = 50; Attributes.ReflectPhysical = 50; //Attributes.BonusDex = 10; Attributes.BonusStr = 10; LootType = LootType.Blessed; } public AncientDwarvenLegs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }