using System; using Server; using Server.Network; using Server.Items; namespace Server.Items { public class AncientDwarvenShield : HeaterShield { public override int ArtifactRarity{ get{ return 69; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public AncientDwarvenShield() { Name = " Ancient Dwarven Lords Shield "; Hue = 2940; Durability = ArmorDurabilityLevel.Indestructible; ProtectionLevel = ArmorProtectionLevel.Invulnerability; Quality = ArmorQuality.Exceptional; MeditationAllowance = ArmorMeditationAllowance.All; Attributes.SpellChanneling = 50; //AosArmorAttribute ArmorAttributes.SelfRepair = 10; FireBonus = 45; PhysicalBonus = 45; ColdBonus = 45; EnergyBonus = 45; PoisonBonus = 45; Attributes.ReflectPhysical = 50; Attributes.DefendChance = 100; Attributes.SpellChanneling = 10; LootType = LootType.Blessed; } public AncientDwarvenShield( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }