using System; using Server; namespace Server.Items { public class ArmorOfTheEnchanter : PlateChest { public override int ArtifactRarity{ get{ return 30; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ArmorOfTheEnchanter() { Weight = 0.0; Name = "Armor Of The Enchanter"; Hue = 1153; Attributes.CastRecovery = 3; Attributes.RegenMana = 3; Attributes.SpellDamage = 25; ArmorAttributes.MageArmor = 1; EnergyBonus = 20; FireBonus = 20; IntBonus = 25; LootType = LootType.Blessed; } public ArmorOfTheEnchanter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }