using System; using Server; namespace Server.Items { public class ArmorOfTheEnchantress : FemaleStuddedChest { public override int ArtifactRarity{ get{ return 20; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ArmorOfTheEnchantress() { Name = " Armor Of The Enchantress"; Hue = 0x494; SkillBonuses.SetValues( 0, SkillName.EvalInt, 20.0 ); Attributes.SpellDamage = 25; Attributes.RegenMana = 3; Attributes.CastRecovery = 3; Attributes.BonusInt = 25; ArmorAttributes.MageArmor = 1; FireBonus = 20; EnergyBonus = 20; } public ArmorOfTheEnchantress( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }