using System; using Server; namespace Server.Items { public class ArmsOfTheEnchanter : PlateArms { public override int ArtifactRarity{ get{ return 34; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ArmsOfTheEnchanter() { Weight = 10; Name = "Arms Of The Enchanter"; Hue = 1153; Attributes.CastRecovery = 2; Attributes.RegenMana = 2; Attributes.SpellDamage = 20; ArmorAttributes.MageArmor = 1; ColdBonus = 15; EnergyBonus = 20; FireBonus = 17; PhysicalBonus = 20; PoisonBonus = 16; LootType = LootType.Blessed; } public ArmsOfTheEnchanter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }