//Base Armor Template....Made by Gold Draco 13. //Just remove the // before the lines you want to allow on weapon. //Replace the nn with your values. //If you have problems please visit my site at www.81x.com/golddraco13/dragons_of_pern and use email link there. using System; using Server; namespace Server.Items { public class ArmsOfTheValkyrie : RingmailArms // Your Armor name(no spaces) : Name of base Armor ie: PlateChest (remember to capitalize both names) { public override int ArtifactRarity{ get{ return 55; } } public override int InitMinHits{ get{ return 800; } } public override int InitMaxHits{ get{ return 850; } } [Constructable] public ArmsOfTheValkyrie() { Weight = 5.0; Name = "Arms Of The Valkyrie"; Hue = 1281; //Attributes.AttackChance = 40; //Attributes.BonusDex = 10; Attributes.BonusHits = 10; //Attributes.BonusInt = 15; //Attributes.BonusMana = 15; Attributes.BonusStam = 15; //Attributes.BonusStr = 20; Attributes.CastRecovery = 5; Attributes.CastSpeed = 5; Attributes.DefendChance = 45; //Attributes.EnhancePotions = nn; //Attributes.LowerManaCost = 50; //Attributes.LowerRegCost = nn; Attributes.Luck = 300; //Attributes.Nightsight = 1; Attributes.ReflectPhysical = 40; Attributes.RegenHits = 10; Attributes.RegenMana = 15; Attributes.RegenStam = 10; //Attributes.SpellChanneling = 1; Attributes.SpellDamage = 35; //Attributes.WeaponDamage = nn; //Attributes.WeaponSpeed = nn; ArmorAttributes.DurabilityBonus = 30; //ArmorAttributes.LowerStatReq = ; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 500; ColdBonus = 20; //DexBonus = 20; //DexRequirement = ; EnergyBonus = 20; FireBonus = 20; //IntBonus = 20; //IntRequirement = nn; PhysicalBonus = 30; PoisonBonus = 40; //StrBonus = 20; StrRequirement = 100; LootType = LootType.Blessed; //Blessed, Newbied or Cursed } public ArmsOfTheValkyrie( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }