//Base Bracelet Template....Made by Gold Draco 13. //------------------------------------------------ // Script made by Gandalf555 //------------------------------------------------ using System; using Server; namespace Server.Items { public class BraceletOfTheEnchanter : GoldBracelet { public override int ArtifactRarity{ get{ return 35; } } [Constructable] public BraceletOfTheEnchanter() { Weight = 0.0; Name = "Bracelet OF The Enchanter"; Hue = 1153; //Attributes.AttackChance = nn; //Attributes.BonusDex = nn; //Attributes.BonusHits = nn; //Attributes.BonusInt = nn; Attributes.BonusMana = 30; //Attributes.BonusStam = nn; //Attributes.BonusStr = nn; Attributes.CastRecovery = 3; Attributes.CastSpeed = 2; //Attributes.DefendChance = nn; //Attributes.EnhancePotions = nn; Attributes.LowerManaCost = 25; Attributes.LowerRegCost = 20; //Attributes.Luck = nn; //Attributes.Nightsight = 1; //Attributes.ReflectPhysical = nn; //Attributes.RegenHits = nn; //Attributes.RegenMana = nn; //Attributes.RegenStam = nn; //Attributes.SpellChanneling = 1; Attributes.SpellDamage = 27; //Attributes.WeaponDamage = nn; //Attributes.WeaponSpeed = nn; //SkillBonuses.SetValues( 0, SkillName.nn, nn.n ); //SkillBonuses.SetValues( 1, SkillName.nn, nn.n ); //SkillBonuses.SetValues( 2, SkillName.nn, nn.n ); //SkillBonuses.SetValues( 3, SkillName.nn, nn.n ); //SkillBonuses.SetValues( 4, SkillName.nn, nn.n ); Resistances.Cold = 10; Resistances.Energy = 13; Resistances.Fire = 14; Resistances.Physical = 15; Resistances.Poison = 12; LootType = LootType.Blessed; //Blessed, Newbied or Cursed } public BraceletOfTheEnchanter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }