using System; using Server; namespace Server.Items { public class GlovesOfTheTemplar : PlateGloves { // public override int LabelNumber{ get{ return 1060206; } } public override int InitMinHits{ get{ return 100; } } public override int InitMaxHits{ get{ return 100; } } [Constructable] public GlovesOfTheTemplar() { Weight = 15.0; Name = "Gloves Of The Templar"; Hue = 1150; Attributes.ReflectPhysical = 15; PhysicalBonus = 12; Attributes.LowerManaCost = 45; Attributes.BonusInt = 50; Attributes.RegenMana = 10; ArmorAttributes.MageArmor = 1; Attributes.Luck = 75; Attributes.BonusHits = 40; } public GlovesOfTheTemplar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }// created on 10/20/2003 at 11:42 PM