//Base Armor Template....Made by Gold Draco 13. //--------------------------------------------- // Script made by Gandalf555 //--------------------------------------------- using System; using Server; namespace Server.Items { public class GorgetOfTheEnchanter : PlateGorget // Your Armor name(no spaces) : Name of base Armor ie: PlateChest (remember to capitalize both names) { public override int ArtifactRarity{ get{ return 31; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public GorgetOfTheEnchanter() { Weight = 0.0; Name = "Gorget Of The Enchanter"; Hue = 1153; //Attributes.AttackChance = nn; //Attributes.BonusDex = nn; //Attributes.BonusHits = nn; //Attributes.BonusInt = nn; //Attributes.BonusMana = nn; //Attributes.BonusStam = nn; //Attributes.BonusStr = nn; Attributes.CastRecovery = 3; //Attributes.CastSpeed = nn; //Attributes.DefendChance = nn; //Attributes.EnhancePotions = nn; //Attributes.LowerManaCost = nn; //Attributes.LowerRegCost = nn; //Attributes.Luck = nn; //Attributes.Nightsight = 1; //Attributes.ReflectPhysical = nn; //Attributes.RegenHits = nn; Attributes.RegenMana = 3; //Attributes.RegenStam = nn; //Attributes.SpellChanneling = 1; //Attributes.SpellDamage = nn; //Attributes.WeaponDamage = nn; //Attributes.WeaponSpeed = nn; //ArmorAttributes.DurabilityBonus = nn; //ArmorAttributes.LowerStatReq = nn; //ArmorAttributes.MageArmor = 1; //ArmorAttributes.SelfRepair = nn; ColdBonus = 14; //DexBonus = nn; //DexRequirement = nn; EnergyBonus = 25; FireBonus = 20; //IntBonus = nn; //IntRequirement = nn; PhysicalBonus = 15; PoisonBonus = 17; //StrBonus = nn; //StrRequirement = nn; LootType = LootType.Blessed; //Blessed, Newbied or Cursed } public GorgetOfTheEnchanter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }