using System; using Server; namespace Server.Items { public class GorgetOfTheTemplar : PlateGorget { public override int LabelNumber{ get{ return 1061594; } } public override int InitMinHits{ get{ return 100; } } public override int InitMaxHits{ get{ return 100; } } [Constructable] public GorgetOfTheTemplar() { Weight = 15.0; Name = "Gorget Of The Templar"; Hue = 1150; Attributes.ReflectPhysical = 75; PhysicalBonus = 50; Attributes.CastSpeed = 6; Attributes.LowerManaCost = 15; Attributes.BonusInt = 15; Attributes.SpellDamage = 15; Attributes.RegenMana = 20; ArmorAttributes.MageArmor = 1; PhysicalBonus = 15; ColdBonus = 20; EnergyBonus = 25; } public GorgetOfTheTemplar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } // created on 10/20/2003 at 11:41 PM