using System; using Server; namespace Server.Items { public class LegsOfTheTemplar : PlateLegs { public override int InitMinHits{ get{ return 455; } } public override int InitMaxHits{ get{ return 455; } } [Constructable] public LegsOfTheTemplar() { Name = " Legs Of The Templar "; Hue = 1150; Attributes.ReflectPhysical = 60; Attributes.RegenMana = 60; Attributes.RegenHits = 60; ArmorAttributes.MageArmor = 1; Attributes.DefendChance = 80; Attributes.AttackChance = 100; Attributes.SpellChanneling = 100; SkillBonuses.SetValues( 0, SkillName.MagicResist, 60.0 ); Attributes.BonusHits = 30; } public LegsOfTheTemplar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }