//Base Necklace Template....Made by Gold Draco 13. //------------------------------------------------ // Scriptmade by Gandalf555 //------------------------------------------------ using System; using Server; namespace Server.Items { public class NecklaceOfTheEnchanter : GoldNecklace { public override int ArtifactRarity{ get{ return 36; } } public NecklaceOfTheEnchanter() : base( 0x1085 ) { Weight = 0.0; Name = "Necklace Of The Enchanter"; Hue = 1153; //Attributes.AttackChance = nn; //Attributes.BonusDex = nn; //Attributes.BonusHits = nn; Attributes.BonusInt = 23; Attributes.BonusMana = 22; //Attributes.BonusStam = nn; //Attributes.BonusStr = nn; //Attributes.CastRecovery = nn; //Attributes.CastSpeed = nn; //Attributes.DefendChance = nn; //Attributes.EnhancePotions = nn; Attributes.LowerManaCost = 20; Attributes.LowerRegCost = 100; //Attributes.Luck = nn; //Attributes.Nightsight = 1; //Attributes.ReflectPhysical = nn; //Attributes.RegenHits = nn; //Attributes.RegenMana = nn; //Attributes.RegenStam = nn; //Attributes.SpellChanneling = 1; //Attributes.SpellDamage = nn; //Attributes.WeaponDamage = nn; //Attributes.WeaponSpeed = nn; //SkillBonuses.SetValues( 0, SkillName.nn, nn.n ); //SkillBonuses.SetValues( 1, SkillName.nn, nn.n ); //SkillBonuses.SetValues( 2, SkillName.nn, nn.n ); //SkillBonuses.SetValues( 3, SkillName.nn, nn.n ); //SkillBonuses.SetValues( 4, SkillName.nn, nn.n ); //Resistances.Cold = nn; //Resistances.Energy = nn; //Resistances.Fire = nn; //Resistances.Physical = nn; //Resistances.Poison = nn; LootType = LootType.Blessed; //Blessed, Newbied or Cursed } public NecklaceOfTheEnchanter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }