using System; using Server; using Server.Network; using Server.Items; namespace Server.Items { public class ShieldOfTheTemplar : HeaterShield { public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ShieldOfTheTemplar() { Name = " Shield Of The Templar "; Hue = 1150; Quality = ArmorQuality.Exceptional; MeditationAllowance = ArmorMeditationAllowance.All; //Resource = CraftResource.Valorite; Attributes.Luck = 100; Attributes.SpellChanneling = 90; //AosArmorAttribute ArmorAttributes.MageArmor = 1; FireBonus = 90; PhysicalBonus = 90; ColdBonus = 90; EnergyBonus = 90; PoisonBonus = 70; Attributes.ReflectPhysical = 90; Attributes.DefendChance = 90; Attributes.SpellChanneling = 90; Attributes.RegenMana = 90; Attributes.RegenStam = 90; Attributes.BonusHits = 90; LootType = LootType.Blessed; } public ShieldOfTheTemplar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }