using System; using Server; using Server.Spells; using Server.Spells.Fifth; namespace Server.Items { public class SpellBounder : HeaterShield { public override int ArtifactRarity{ get{ return 18; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SpellBounder() { Name = "Spell Bounder"; Hue = 0x518; ArmorAttributes.SelfRepair = 2; Attributes.DefendChance = -10; Attributes.LowerManaCost = 15; Attributes.CastRecovery = 02; Attributes.CastSpeed = 02; Attributes.SpellChanneling = 1; Attributes.RegenHits = -1; Attributes.RegenMana = 02; ArmorAttributes.MageArmor = 1; IntBonus = 15; } public void Cast( Spell spell ) { spell.Cast(); } public SpellBounder( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void OnDoubleClick( Mobile from ) { Cast( new MagicReflectSpell( from, null ) ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }