using System; using Server.Network; using Server.Targeting; using Server.Items; namespace Server.Items { public class DragonsDenShirt : BaseShirt { public override int ArtifactRarity{ get{ return 17; } } [Constructable] public DragonsDenShirt() : base( 0x1EFD ) { Hue = 1157; Weight = 1.0; Layer = Layer.Shirt; Name = "I Love Dragons Den"; Attributes.BonusInt = 10; Attributes.BonusStr = 10; Attributes.BonusDex = 10; Attributes.RegenHits = 10; Attributes.Luck = 500; LootType = LootType.Blessed; } public DragonsDenShirt( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }