How to use the Gump Patcher program.

SETUP
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open the GUMPLOC.CFG file included with this exe. The program needs the locations
of the following files to work properly:

gumpart.mul
gumpidx.mul
verdata.mul

the paths to these files must be put into the .CFG file in this exact order.

If this has been done the gump patcher has been set up for use.


USING THE GUMP PATCHER
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GENERAL USE
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When the program has started succesfully hit the 'START' button or select 'START' from
the file menu. The two lists to the left of the screen should now be filled with numbers. The
left list contains al the entries in your gumpart.mul file. The right-hand list contains the entries
that are included in the verdata.mul. If you click a number it will load the corresponding
GUMP picture into the picture window to the right.

Clicking a number in the left-hand list will automatically select the nearest number in the
verdata list. that way you can easily see if verdata for a certain gump already exists.
You will always see the picture corresponding to the list you click. If you click in the gumpart
list you will see the gumpart entry. If you click in the verdata list, you will see the verdata entry.

To quickly find an entry hit the 'find entry' button or select the 'find entry' option from the options
menu. If the entry cannot be found, it will jump to the nearest entry. The picture that gets
displayed will always be the gumpart one. To select the verdata entry just hit the corresponding
number in the verdata list.

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HANDLING GRAPHICS
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To toggle transparency for the selected image click the 'transparency' box below the picture
or select 'transparency' from the options menu. The picture you see with transparency turned
on is exactly the picture you will see in-game. This allows you to check your picture before
patching. NOTE: Transparency is purely a visual thing. Patching and/or saving a picture with
transparency turned on, will NOT corrupt your image. It's perfectly safe.

To export graphics for editing you have two options: Saving as a BMP or copying it to the
clipboard.

To save an image to BMP you can right-click on the image and select: 'save bitmap' or you
can select 'Save bitmap' from the file menu.

To copy the image to the clipboard, right-click the image and select 'copy to clipboard' or
select 'copy to clipboard' from the edit menu. The image can now be 'pasted' into your
favourite image editing software. you can also paste the image back into the gump patcher
program.


To import graphics you also have two options. Load a suitable BMP or 'paste' it in the desired
slot.

To load a bitmap right-click on the image section and select 'load BMP' or select 'load BMP'
from the file menu. The maximum size UO supports is 640 x 480. The program does not check
this size.

To paste an image select 'paste from clipboard' after right-clicking the image area or select
'paste from clipboard' from the edit menu.

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PATCHING THE VERDATA
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You have two options when patching to the verdata: Overwriting an existing picture or using
a new slot.

When overwriting an existing picture, select the picture from the the gumpare or verdata list.
now import your new graphic by either loading or copying (see 'handling graphics'). Now
right-click the image and select 'patch to verdata' or select 'patch to verdata' from the edit
menu. If a picture already exists in the verdata, the old picture will be removed and the new
picture added. This process will take somewhat longer than normal patching.

When adding a new slot (doesn't exist in either gumpart or verdata), load the image as
described in 'handling graphics'. Now click the text box which says: 'verdata destination'.
In the text box, fill in the number you want to to patch to. This number must be in the range
of 0 to 65535. Now right-click the image and select 'patch to verdata' or select 'patch to
verdata' from the edit menu. The image is now patched into the slot you have selected.


There is one final option available: patch to DAT file. DAT files are compatible with some
other mul editing tools and allows you to use your pictures with those tools.

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COMMENTS
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Hope you enjoy this program. I made it as user-friendly as possible to allow even those
unfamiliar with the basics of mul editing to enjoy new graphics in their servers. I also worked
hard on compatibility. You will notice the the executable is quite large. This is because I
used 'wrappers' for almost all window classes. In theory this should even allow you to
run this program in win 3.11 and WINE in LINUX. This is not tested, and largely depends
on the quality of Microsofts code........ Nough said.. :)
