///////////////////////////////////////////////////////// // Scripted by BKW of Awaken Lands, Future Online Game // // URL: www.awakenlands.com // // © 2004, By Fanatsy World Entertainment // ///////////////////////////////////////////////////////// /**********PLEASE DO NOT REMOVE THIS HEADER*************/ using System; using Server; using Server.Mobiles; namespace Server.Items { public abstract class BaseMagicJewel : Item { private AosAttributes m_AosAttributes; private AosElementAttributes m_AosResistances; private AosSkillBonuses m_AosSkillBonuses; private CraftResource m_Resource; private MagGemType m_MagGemType; private int m_MagicalCharges = 0; private MagicalMineralType m_MineralType; private Mobile m_Crafter; [CommandProperty( AccessLevel.GameMaster )] public Mobile Crafter { get{ return m_Crafter; } set{ m_Crafter = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public MagicalMineralType MineralType { get{ return m_MineralType; } set{ m_MineralType = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public int MagicalCharges { get{ return m_MagicalCharges; } set{ m_MagicalCharges = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public AosAttributes Attributes { get{ return m_AosAttributes; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosElementAttributes Resistances { get{ return m_AosResistances; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosSkillBonuses SkillBonuses { get{ return m_AosSkillBonuses; } set{} } [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); } } [CommandProperty( AccessLevel.GameMaster )] public MagGemType MagGemType { get{ return m_MagGemType; } set{ m_MagGemType = value; InvalidateProperties(); } } public override int PhysicalResistance{ get{ return m_AosResistances.Physical; } } public override int FireResistance{ get{ return m_AosResistances.Fire; } } public override int ColdResistance{ get{ return m_AosResistances.Cold; } } public override int PoisonResistance{ get{ return m_AosResistances.Poison; } } public override int EnergyResistance{ get{ return m_AosResistances.Energy; } } public virtual int BaseMagGemTypeNumber{ get{ return 0; } } public override int LabelNumber { get { if ( m_MagGemType == MagGemType.None ) return base.LabelNumber; return BaseMagGemTypeNumber + (int)m_MagGemType - 1; } } public virtual int ArtifactRarity{ get{ return 0; } } public BaseMagicJewel( int itemID, Layer layer ) : base( itemID ) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_MagGemType = MagGemType.None; m_MagicalCharges = 0; Layer = layer; } //public override bool OnEquip( Mobile from ) //{ //if ( Core.AOS && m_AosAttributes.NightSight != 0 ) //{ // from.LightLevel = 30; //} //return true; //} public override void OnAdded( object parent ) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.AddTo( from ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 ) { string modName = this.Serial.ToString(); if ( strBonus != 0 ) from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); //} //if ( m_AosAttributes.NightSight != 0 ) //{ // ((Mobile)parent).LightLevel = 30; //} // from.CheckStatTimers(); } }} public override void OnRemoved( object parent ) { if ( parent is Mobile && ((Mobile)parent).Hidden == true ) { ((Mobile)parent).Hidden = false; } //if ( parent is Mobile&& Core.AOS && m_AosAttributes.NightSight != 0 ) //{ //((Mobile)parent).LightLevel = -1; //} if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.Remove(); string modName = this.Serial.ToString(); from.RemoveStatMod( modName + "Str" ); from.RemoveStatMod( modName + "Dex" ); from.RemoveStatMod( modName + "Int" ); from.CheckStatTimers(); } } public BaseMagicJewel( Serial serial ) : base( serial ) { m_MagicalCharges = 0; } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); m_AosSkillBonuses.GetProperties( list ); int prop; if ( MagGemType == MagGemType.StarSapphire ) list.Add( 1050045," \tStar Sapphire Jewel\t " ); if ( MagGemType == MagGemType.Emerald ) list.Add( 1050045," \tEmerald Jewel\t " ); if ( MagGemType == MagGemType.Sapphire ) list.Add( 1050045," \tSapphire Jewel\t " ); if ( MagGemType == MagGemType.Ruby ) list.Add( 1050045," \tRuby Jewel\t " ); if ( MagGemType == MagGemType.Citrine ) list.Add( 1050045," \tCitrine Jewel\t " ); if ( MagGemType == MagGemType.Citrine ) list.Add( 1050045," \tAmethyst Jewel\t " ); if ( MagGemType == MagGemType.Tourmaline ) list.Add( 1050045," \tTourmaline Jewel\t " ); if ( MagGemType == MagGemType.Amber ) list.Add( 1050045," \tAmber Jewel\t " ); if ( MagGemType == MagGemType.Diamond ) list.Add( 1050045," \tDiamond Jewel\t " ); if ( m_Crafter != null ) list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~ //if ( (prop = m_AosAttributes.NightSight) != 0 ) // list.Add( 1015008 ); // nightsight if ( m_MagicalCharges > 0 ) list.Add( 1060741, MagicalCharges.ToString() ); // charges: ~1_val~ if ( (prop = ArtifactRarity) > 0 ) list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~ if ( (prop = m_AosAttributes.WeaponDamage) != 0 ) list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~% if ( (prop = m_AosAttributes.DefendChance) != 0 ) list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusDex) != 0 ) list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~ if ( (prop = m_AosAttributes.EnhancePotions) != 0 ) list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~% if ( (prop = m_AosAttributes.CastRecovery) != 0 ) list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~ if ( (prop = m_AosAttributes.CastSpeed) != 0 ) list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~ if ( (prop = m_AosAttributes.AttackChance) != 0 ) list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusHits) != 0 ) list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~ if ( (prop = m_AosAttributes.BonusInt) != 0 ) list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~ if ( (prop = m_AosAttributes.LowerManaCost) != 0 ) list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~% if ( (prop = m_AosAttributes.LowerRegCost) != 0 ) list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~% if ( (prop = m_AosAttributes.Luck) != 0 ) list.Add( 1060436, prop.ToString() ); // luck ~1_val~ if ( (prop = m_AosAttributes.BonusMana) != 0 ) list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~ if ( (prop = m_AosAttributes.RegenMana) != 0 ) list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~ if ( (prop = m_AosAttributes.ReflectPhysical) != 0 ) list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~% if ( (prop = m_AosAttributes.RegenStam) != 0 ) list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~ if ( (prop = m_AosAttributes.RegenHits) != 0 ) list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~ if ( (prop = m_AosAttributes.SpellChanneling) != 0 ) list.Add( 1060482 ); // spell channeling if ( (prop = m_AosAttributes.SpellDamage) != 0 ) list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~% if ( (prop = m_AosAttributes.BonusStam) != 0 ) list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~ if ( (prop = m_AosAttributes.BonusStr) != 0 ) list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~ if ( (prop = m_AosAttributes.WeaponSpeed) != 0 ) list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~% base.AddResistanceProperties( list ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 4 ); // version // Version 4 writer.Write( (Mobile) m_Crafter ); // Version 3 writer.WriteEncodedInt( (int) m_MineralType ); writer.Write( (int) m_MagicalCharges ); writer.WriteEncodedInt( (int) m_Resource ); writer.WriteEncodedInt( (int) m_MagGemType ); m_AosAttributes.Serialize( writer ); m_AosResistances.Serialize( writer ); m_AosSkillBonuses.Serialize( writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 4: { m_Crafter = reader.ReadMobile(); goto case 3; } case 3: { m_MineralType = (MagicalMineralType)reader.ReadEncodedInt(); goto case 2; } case 2: { m_MagicalCharges = reader.ReadInt(); m_Resource = (CraftResource)reader.ReadEncodedInt(); m_MagGemType = (MagGemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); break; } case 0: { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); break; } } if ( version < 2 ) { m_Resource = CraftResource.Iron; m_MagGemType = MagGemType.None; } } } }