using System; namespace Server.Items { public class CitrineNecklace : BaseNecklace { public override int PhysicalResistance{ get{ return 1; } } public override int FireResistance{ get{ return 4; } } public override int ColdResistance{ get{ return 1; } } public override int PoisonResistance{ get{ return 1; } } public override int EnergyResistance{ get{ return 1; } } [Constructable] public CitrineNecklace() : base( 0x1088 ) { Hue = 0x489; Movable = true; Visible = true; Weight = 0.1; GemType = GemType.Citrine; Attributes.AttackChance = 15; Attributes.BonusDex = 4; Attributes.RegenStam = 4; } public CitrineNecklace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }