using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a genoid corpse" )] public class GenoidElemental : BaseCreature { [Constructable] public GenoidElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a genoid"; Body = 14; Hue = 974; BaseSoundID = 268; SetStr( 126, 155 ); SetDex( 66, 85 ); SetInt( 71, 92 ); SetHits( 121, 293 ); SetDamage( 9, 16 ); SetDamageType( ResistanceType.Energy, 25 ); SetDamageType( ResistanceType.Fire, 25 ); SetDamageType( ResistanceType.Cold, 25 ); SetDamageType( ResistanceType.Poison, 25 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 15, 25 ); SetResistance( ResistanceType.Energy, 15, 25 ); SetSkill( SkillName.MagicResist, 50.1, 95.0 ); SetSkill( SkillName.Tactics, 60.1, 100.0 ); SetSkill( SkillName.Wrestling, 102.1, 119.8 ); SetSkill( SkillName.Anatomy, 88.2, 98.1 ); Fame = 3500; Karma = -3500; VirtualArmor = 34; Tamable = false; PackGem( 2 ); PackGem( 3 ); PackGem( 3 ); PackGem( 2 ); PackGem( 4 ); PackGem( 5 ); PackGem( 8 ); PackGem( 4 ); switch ( Utility.Random( 9 ) ) { case 0: PackItem( new AmberPowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 1: PackItem( new AmethystPowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 2: PackItem( new CitrinePowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 3: PackItem( new DiamondPowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 4: PackItem( new EmeraldPowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 5: PackItem( new RubyPowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 6: PackItem( new SapphirePowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 7: PackItem( new StarSapphirePowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 8: PackItem( new TourmalinePowder( Utility.RandomMinMax( 1, 5 ) ) ); break; } switch ( Utility.Random( 9 ) ) { case 0: PackItem( new AmberPowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 1: PackItem( new AmethystPowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 2: PackItem( new CitrinePowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 3: PackItem( new DiamondPowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 4: PackItem( new EmeraldPowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 5: PackItem( new RubyPowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 6: PackItem( new SapphirePowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 7: PackItem( new StarSapphirePowder( Utility.RandomMinMax( 1, 5 ) ) ); break; case 8: PackItem( new TourmalinePowder( Utility.RandomMinMax( 1, 5 ) ) ); break; } } public override int TreasureMapLevel{ get{ return 2; } } public GenoidElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }