using System; namespace Server.Items { public class RubyNecklace : BaseNecklace { public override int PhysicalResistance{ get{ return 2; } } public override int FireResistance{ get{ return 3; } } public override int ColdResistance{ get{ return 1; } } public override int PoisonResistance{ get{ return 1; } } public override int EnergyResistance{ get{ return 1; } } [Constructable] public RubyNecklace() : base( 0x1088 ) { Hue = 0xb8a; Movable = true; Visible = true; Weight = 0.1; GemType = GemType.Ruby; Attributes.LowerRegCost = 10; Attributes.ReflectPhysical = 15; Attributes.BonusDex = 2; } public RubyNecklace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }