using System; using Server.Items; namespace Server.Engines.Craft { public class DefBlacksmithy : CraftSystem { public override SkillName MainSkill { get { return SkillName.Blacksmith; } } public override int GumpTitleNumber { get { return 1044002; } //
BLACKSMITHY MENU
} private static CraftSystem m_CraftSystem; public static CraftSystem CraftSystem { get { if ( m_CraftSystem == null ) m_CraftSystem = new DefBlacksmithy(); return m_CraftSystem; } } public override CraftECA ECA{ get{ return CraftECA.ChanceMinusSixtyToFourtyFive; } } public override double GetChanceAtMin( CraftItem item ) { return 0.0; // 0% } private DefBlacksmithy() : base( 1, 1, 1.25 )// base( 1, 2, 1.7 ) { /* base( MinCraftEffect, MaxCraftEffect, Delay ) MinCraftEffect : The minimum number of time the mobile will play the craft effect MaxCraftEffect : The maximum number of time the mobile will play the craft effect Delay : The delay between each craft effect Example: (3, 6, 1.7) would make the mobile do the PlayCraftEffect override function between 3 and 6 time, with a 1.7 second delay each time. */ } private static Type typeofAnvil = typeof( AnvilAttribute ); private static Type typeofForge = typeof( ForgeAttribute ); public static void CheckAnvilAndForge( Mobile from, int range, out bool anvil, out bool forge ) { anvil = false; forge = false; Map map = from.Map; if ( map == null ) return; IPooledEnumerable eable = map.GetItemsInRange( from.Location, range ); foreach ( Item item in eable ) { Type type = item.GetType(); if ( type.IsDefined( typeofAnvil, false ) ) anvil = true; else if ( item.ItemID == 4015 || item.ItemID == 4016 ) anvil = true; if ( type.IsDefined( typeofForge, false ) ) forge = true; else if ( item.ItemID == 4017 || (item.ItemID >= 6522 && item.ItemID <= 6569) ) forge = true; if ( anvil && forge ) break; } eable.Free(); for ( int x = -range; (!anvil || !forge) && x <= range; ++x ) { for ( int y = -range; (!anvil || !forge) && y <= range; ++y ) { Tile[] tiles = map.Tiles.GetStaticTiles( from.X+x, from.Y+y, true ); for ( int i = 0; (!anvil || !forge) && i < tiles.Length; ++i ) { int id = tiles[i].ID & 0x3FFF; if ( id == 4015 || id == 4016 ) anvil = true; else if ( id == 4017 || (id >= 6522 && id <= 6569) ) forge = true; } } } } public override int CanCraft( Mobile from, BaseTool tool, Type itemType ) { if ( tool.Deleted || tool.UsesRemaining < 0 ) return 1044038; // You have worn out your tool! else if ( !BaseTool.CheckTool( tool, from ) ) return 1048146; // If you have a tool equipped, you must use that tool. bool anvil, forge; CheckAnvilAndForge( from, 2, out anvil, out forge ); if ( anvil && forge ) return 0; return 1044267; // You must be near an anvil and a forge to smith items. } public override void PlayCraftEffect( Mobile from ) { // no animation, instant sound //if ( from.Body.Type == BodyType.Human && !from.Mounted ) // from.Animate( 9, 5, 1, true, false, 0 ); //new InternalTimer( from ).Start(); from.PlaySound( 0x2A ); } // Delay to synchronize the sound with the hit on the anvil private class InternalTimer : Timer { private Mobile m_From; public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 0.7 ) ) { m_From = from; } protected override void OnTick() { m_From.PlaySound( 0x2A ); } } public override int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item ) { if ( toolBroken ) from.SendLocalizedMessage( 1044038 ); // You have worn out your tool if ( failed ) { if ( lostMaterial ) return 1044043; // You failed to create the item, and some of your materials are lost. else return 1044157; // You failed to create the item, but no materials were lost. } else { if ( quality == 0 ) return 502785; // You were barely able to make this item. It's quality is below average. else if ( makersMark && quality == 2 ) return 1044156; // You create an exceptional quality item and affix your maker's mark. else if ( quality == 2 ) return 1044155; // You create an exceptional quality item. else return 1044154; // You create the item. } } public override void InitCraftList() { /* Synthax for a SIMPLE craft item AddCraft( ObjectType, Group, MinSkill, MaxSkill, RessourceType, Amount, Message ) ObjectType : The type of the object you want to add to the build list. Group : The group in wich the object will be showed in the craft menu. MinSkill : The minimum of skill value MaxSkill : The maximum of skill value RessourceType : The type of the ressource the mobile need to create the item Amount : The amount of the RessourceType it need to create the item Message : String or Int for Localized. The message that will be sent to the mobile, if the specified ressource is missing. Synthax for a COMPLEXE craft item. A complexe item is an item that need either more than only one skill, or more than only one ressource. Coming soon.... */ // Ringmail AddCraft( typeof( RingmailGloves ), 1011076, 1025099, 12.0, 62.0, typeof( IronIngot ), 1044036, 10, 1044037 ); AddCraft( typeof( RingmailLegs ), 1011076, 1025104, 19.4, 69.4, typeof( IronIngot ), 1044036, 16, 1044037 ); AddCraft( typeof( RingmailArms ), 1011076, 1025103, 16.9, 66.9, typeof( IronIngot ), 1044036, 14, 1044037 ); AddCraft( typeof( RingmailChest ), 1011076, 1025100, 21.9, 71.9, typeof( IronIngot ), 1044036, 18, 1044037 ); // Chainmail AddCraft( typeof( ChainCoif ), 1011077, 1025051, 14.5, 64.5, typeof( IronIngot ), 1044036, 10, 1044037 ); AddCraft( typeof( ChainLegs ), 1011077, 1025054, 36.7, 86.7, typeof( IronIngot ), 1044036, 18, 1044037 ); AddCraft( typeof( ChainChest ), 1011077, 1025055, 39.1, 89.1, typeof( IronIngot ), 1044036, 20, 1044037 ); // Platemail AddCraft( typeof( PlateArms ), 1011078, 1025136, 66.3, 116.0, typeof( IronIngot ), 1044036, 18, 1044037 ); AddCraft( typeof( PlateGloves ), 1011078, 1025140, 58.9, 108.9, typeof( IronIngot ), 1044036, 12, 1044037 ); AddCraft( typeof( PlateGorget ), 1011078, 1025139, 56.4, 106.4, typeof( IronIngot ), 1044036, 10, 1044037 ); AddCraft( typeof( PlateLegs ), 1011078, 1025137, 68.8, 118.8, typeof( IronIngot ), 1044036, 20, 1044037 ); AddCraft( typeof( PlateChest ), 1011078, 1046431, 75.0, 125.0, typeof( IronIngot ), 1044036, 25, 1044037 ); AddCraft( typeof( FemalePlateChest ), 1011078, 1046430, 44.1, 94.1, typeof( IronIngot ), 1044036, 20, 1044037 ); // Helmets AddCraft( typeof( Bascinet ), 1011079, 1025132, 8.3, 58.3, typeof( IronIngot ), 1044036, 15, 1044037 ); AddCraft( typeof( CloseHelm ), 1011079, 1025128, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 ); AddCraft( typeof( Helmet ), 1011079, 1025130, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 ); AddCraft( typeof( NorseHelm ), 1011079, 1025134, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 ); AddCraft( typeof( PlateHelm ), 1011079, 1025138, 62.6, 112.6, typeof( IronIngot ), 1044036, 15, 1044037 ); // Shields AddCraft( typeof( Buckler ), 1011080, 1027027, -25.0, 25.0, typeof( IronIngot ), 1044036, 10, 1044037 ); AddCraft( typeof( BronzeShield ), 1011080, 1027026, -15.2, 34.8, typeof( IronIngot ), 1044036, 12, 1044037 ); AddCraft( typeof( HeaterShield ), 1011080, 1027030, 24.3, 74.3, typeof( IronIngot ), 1044036, 18, 1044037 ); AddCraft( typeof( MetalShield ), 1011080, 1027035, -10.2, 39.8, typeof( IronIngot ), 1044036, 14, 1044037 ); AddCraft( typeof( MetalKiteShield ), 1011080, 1027028, 4.6, 54.6, typeof( IronIngot ), 1044036, 16, 1044037 ); AddCraft( typeof( WoodenKiteShield ), 1011080, 1027032, -15.2, 34.8, typeof( IronIngot ), 1044036, 8, 1044037 ); // TODO: AOS can craft chaos and order shields // Bladed if ( Core.AOS ) AddCraft( typeof( BoneHarvester ), 1011081, 1029915, 33.0, 83.0, typeof( IronIngot ), 1044036, 10, 1044037 ); AddCraft( typeof( Broadsword ), 1011081, 1023934, 35.4, 85.4, typeof( IronIngot ), 1044036, 10, 1044037 ); if ( Core.AOS ) AddCraft( typeof( CrescentBlade ), 1011081, 1029921, 45.0, 95.0, typeof( IronIngot ), 1044036, 14, 1044037 ); if ( Core.AOS ) AddCraft( typeof( PaladinSword ), 1011081, 1029934, 80.0, 95.0, typeof( IronIngot ), 1044036, 18, 1044037 ); AddCraft( typeof( Cutlass ), 1011081, 1025185, 24.3, 74.3, typeof( IronIngot ), 1044036, 8, 1044037 ); AddCraft( typeof( Dagger ), 1011081, 1023921, -0.4, 49.6, typeof( IronIngot ), 1044036, 3, 1044037 ); AddCraft( typeof( Katana ),1011081, 1025119, 44.1, 94.1, typeof( IronIngot ), 1044036, 8, 1044037 ); AddCraft( typeof( Kryss ), 1011081, 1025121, 36.7, 86.7, typeof( IronIngot ), 1044036, 8, 1044037 ); AddCraft( typeof( Longsword ), 1011081, 1023937, 28.0, 78.0, typeof( IronIngot ), 1044036, 12, 1044037 ); AddCraft( typeof( Scimitar ), 1011081, 1025046, 31.7, 81.7, typeof( IronIngot ), 1044036, 10, 1044037 ); AddCraft( typeof( VikingSword ), 1011081, 1025049, 24.3, 74.3, typeof( IronIngot ), 1044036, 14, 1044037 ); // Axes AddCraft( typeof( Axe ), 1011082, 1023913, 34.2, 84.2, typeof( IronIngot ), 1044036, 14, 1044037 ); AddCraft( typeof( BattleAxe ), 1011082, 1023911, 30.5, 80.5, typeof( IronIngot ), 1044036, 14, 1044037 ); AddCraft( typeof( DoubleAxe ), 1011082, 1023915, 29.3, 79.3, typeof( IronIngot ), 1044036, 12, 1044037 ); AddCraft( typeof( ExecutionersAxe ), 1011082, 1023909, 34.2, 84.2, typeof( IronIngot ), 1044036, 14, 1044037 ); AddCraft( typeof( LargeBattleAxe ), 1011082, 1025115, 28.0, 78.0, typeof( IronIngot ), 1044036, 12, 1044037 ); AddCraft( typeof( TwoHandedAxe ), 1011082, 1025187, 33.0, 83.0, typeof( IronIngot ), 1044036, 16, 1044037 ); AddCraft( typeof( WarAxe ), 1011082, 1025040, 39.1, 89.1, typeof( IronIngot ), 1044036, 16, 1044037 ); // Pole Arms AddCraft( typeof( Bardiche ), 1011083, 1023917, 31.7, 81.7, typeof( IronIngot ), 1044036, 18, 1044037 ); if ( Core.AOS ) AddCraft( typeof( BladedStaff ), 1011083, 1029917, 40.0, 90.0, typeof( IronIngot ), 1044036, 12, 1044037 ); if ( Core.AOS ) AddCraft( typeof( DoubleBladedStaff ), 1011083, 1029919, 45.0, 95.0, typeof( IronIngot ), 1044036, 16, 1044037 ); AddCraft( typeof( Halberd ), 1011083, 1025183, 39.1, 89.1, typeof( IronIngot ), 1044036, 20, 1044037 ); if ( Core.AOS ) AddCraft( typeof( Lance ), 1011083, 1029920, 48.0, 98.0, typeof( IronIngot ), 1044036, 20, 1044037 ); if ( Core.AOS ) AddCraft( typeof( Pike ), 1011083, 1029918, 47.0, 97.0, typeof( IronIngot ), 1044036, 12, 1044037 ); AddCraft( typeof( ShortSpear ), 1011083, 1025123, 45.3, 95.3, typeof( IronIngot ), 1044036, 6, 1044037 ); if ( Core.AOS ) AddCraft( typeof( Scythe ), 1011083, 1029914, 39.0, 89.0, typeof( IronIngot ), 1044036, 14, 1044037 ); AddCraft( typeof( Spear ), 1011083, 1023938, 49.0, 99.0, typeof( IronIngot ), 1044036, 12, 1044037 ); AddCraft( typeof( WarFork ), 1011083, 1025125, 42.9, 92.9, typeof( IronIngot ), 1044036, 12, 1044037 ); // Not craftable (is this an AOS change ??) //AddCraft( typeof( Pitchfork ), 1011083, 1023720, 36.1, 86.1, typeof( IronIngot ), 1044036, 12, 1044037 ); // Bashing AddCraft( typeof( HammerPick ), 1011084, 1025181, 34.2, 84.2, typeof( IronIngot ), 1044036, 16, 1044037 ); AddCraft( typeof( Mace ), 1011084, 1023932, 14.5, 64.5, typeof( IronIngot ), 1044036, 6, 1044037 ); AddCraft( typeof( Maul ), 1011084, 1025179, 19.4, 69.4, typeof( IronIngot ), 1044036, 10, 1044037 ); if ( Core.AOS ) AddCraft( typeof( Scepter ), 1011084, 1029916, 21.4, 71.4, typeof( IronIngot ), 1044036, 10, 1044037 ); AddCraft( typeof( WarMace ), 1011084, 1025127, 28.0, 78.0, typeof( IronIngot ), 1044036, 14, 1044037 ); AddCraft( typeof( WarHammer ), 1011084, 1025177, 34.2, 84.2, typeof( IronIngot ), 1044036, 16, 1044037 ); // Dragon Scale Armor int index = AddCraft( typeof( DragonGloves ), 1053114, 1029795, 68.9, 118.9, typeof( RedScales ), 1060883, 16, 1060884 ); SetUseSubRes2( index, true ); index = AddCraft( typeof( DragonHelm ), 1053114, 1029797, 72.6, 122.6, typeof( RedScales ), 1060883, 20, 1060884 ); SetUseSubRes2( index, true ); index = AddCraft( typeof( DragonLegs ), 1053114, 1029799, 78.8, 128.8, typeof( RedScales ), 1060883, 28, 1060884 ); SetUseSubRes2( index, true ); index = AddCraft( typeof( DragonArms ), 1053114, 1029815, 76.3, 126.3, typeof( RedScales ), 1060883, 24, 1060884 ); SetUseSubRes2( index, true ); index = AddCraft( typeof( DragonChest ), 1053114, 1029793, 85.0, 135.0, typeof( RedScales ), 1060883, 36, 1060884 ); SetUseSubRes2( index, true ); // Set the overidable material SetSubRes( typeof( IronIngot ), 1044022 ); // Add every material you want the player to be able to chose from // This will overide the overidable material AddSubRes( typeof( IronIngot ), 1044022, 00.0, 1044036, 1044267 ); AddSubRes( typeof( DullCopperIngot ), 1044023, 65.0, 1044036, 1044268 ); AddSubRes( typeof( ShadowIronIngot ), 1044024, 70.0, 1044036, 1044268 ); AddSubRes( typeof( CopperIngot ), 1044025, 75.0, 1044036, 1044268 ); AddSubRes( typeof( BronzeIngot ), 1044026, 80.0, 1044036, 1044268 ); AddSubRes( typeof( GoldIngot ), 1044027, 85.0, 1044036, 1044268 ); AddSubRes( typeof( AgapiteIngot ), 1044028, 90.0, 1044036, 1044268 ); AddSubRes( typeof( VeriteIngot ), 1044029, 95.0, 1044036, 1044268 ); AddSubRes( typeof( ValoriteIngot ), 1044030, 99.0, 1044036, 1044268 ); SetSubRes2( typeof( RedScales ), 1060875 ); AddSubRes2( typeof( RedScales ), 1060875, 0.0, 1053137, 1044268 ); AddSubRes2( typeof( YellowScales ), 1060876, 0.0, 1053137, 1044268 ); AddSubRes2( typeof( BlackScales ), 1060877, 0.0, 1053137, 1044268 ); AddSubRes2( typeof( GreenScales ), 1060878, 0.0, 1053137, 1044268 ); AddSubRes2( typeof( WhiteScales ), 1060879, 0.0, 1053137, 1044268 ); AddSubRes2( typeof( BlueScales ), 1060880, 0.0, 1053137, 1044268 ); Resmelt = true; Repair = true; MarkOption = true; } } public class ForgeAttribute : Attribute { public ForgeAttribute() { } } public class AnvilAttribute : Attribute { public AnvilAttribute() { } } }