using System; using Server.Network; using Server.Targeting; using Server.Items; namespace Server.Items { [Flipable (0x1F04, 0x1F03)] public class DragonCloak : Cloak { public override int PhysicalResistance{ get{ return 18; } } public override int FireResistance{ get{ return 18; } } public override int EnergyResistance{ get{ return 7; } } [Constructable] public DragonCloak() : base( 0x1515 ) { Hue = 1643; Weight = 1.0; Layer = Layer.Cloak; Name = "A Dragon Wing Cloak"; } public DragonCloak( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }